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Area 03 · Act 1 · The Wheat Incident

The Chandler Dam Ambush

Chandler district — a farm dam and waterhole in open stubble country, bare of cover for fifty yards in every direction, ringed by low banks the army thinks are concealment.

DAY 11: THE ARMY SETS A CUNNING TRAP AT THE DAM. THE EMUS DRINK IT.

The history behind it

The real dam ambush: Meredith's gunners lay in wait at a local dam where ~1,000 emus came to drink, opened fire at point-blank range — and the gun jammed after roughly a dozen birds fell. The mob scattered and the army went home. You play the drinking party. It goes better this time.

Outposts (3)

Take all of them and the area is yours. Retreat halfway through and the ones you already hold stay held.

  1. The Dam Bank Nest

    Gun post · Defence tier 2

    The ambush itself: a concealed Lewis Gun Post dug into the dam bank, revealed the moment your swarm approaches the water. Scripted jam window on its first pan reload; after that it fires for real. Comedy objective hook: steal the gunner's dropped ammunition pan.

  2. The Overwatch Outcrop

    Gun post · Defence tier 2

    A second post on a granite outcrop covering the dam approach — Meredith learned one lesson from Campion. Its cone and the dam nest's cone overlap on the obvious path; the not-obvious path is the whole puzzle.

  3. Meredith's Field Camp

    Country pub · Defence tier 2

    The Major's forward camp: tents, a staff table, a Rifleman Line escort, and a Sandbag Officer. First appearance of Meredith as an on-field character — he retreats theatrically to a staff car when the capture bar hits half. Optional comedy medal: pluck his ceremonial hat.